Pages

Monday, August 26, 2013

Craftmen Race

Back with another custom Pathfinder race for the game I'm currently a part of. These guys are called the Craftmen. Unlike the previous race sketch I posted, this race is very much tied to the GM's lore of the world. Every year a varying amount of Craftmen just appear on the new year and while they have different appearences, they all have looks that are tied to a calendar theme prediction created by a wizard far in the past. Other than their yearly specific traits, they are made from metals, stones, wood, and gems. The Craftmen (Craftman?) I drew was one born during a year of great forest and natural growth. I have some other ideas I'd like to try, because the look of this race can very so much.

Created in Photoshop.

Saturday, August 17, 2013

The Elkin

I'm back with another quick sketch. This one explores the facial design of a custom race called the "Elkin" created by the GM of a Pathfinder game I'm playing in right now.


I have to say, the eyes were the hardest part to work with, because my first instinct was to go with a very humanistic look. That looked incredibly creepy. Anyway, it was fun to make the distinction between the two genders of the race as well.

Done in Photoshop.

Tuesday, August 6, 2013

Character with all the hair.

Just a quick and random character doodle who has entirely too much hair:

Created in Photoshop.

Thursday, July 25, 2013

Syndral Final and WIPs

First off, here is the final illustration for the Syndral creature created for HeroCraft:



Here are the progress shorts I saved out while I was rendering the creature.

 Lineart

 Basic Light

Texturizing

This process was done in Photoshop. I think the final time on this was around 7-9 hours.

Tuesday, July 23, 2013

Syndral Sketches

A couple weeks ago I finished another card illustration for HeroCraft. This monster, the Syndral, was slightly more alien and strange. The core anatomical components I had to keep in mind while designing it were it's hard top shell, a softer or jelly-like underbelly, and long tentacles. Functionally, the Syndral is docile and floats around absorbing magic from the world around it. Here is my first set of concepts:

Design 4 ended up being the best overall embodiment of the creature, as it looked the least intimidating and was generally more passive. There were a few components from 3 and 5 that we wanted to include still, enter design set number two:

I usually don't like to make such differing designs in my second round...because I should be narrowing down our options rather than making the decision process more difficult! Either way, it was narrowed down to 1 and 4 as the main source for the final design, with the included tentacles from 2.

These were all created in Sketchbook Pro 12.
Collectively these probably took around 3 hours.