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Thursday, July 25, 2013

Syndral Final and WIPs

First off, here is the final illustration for the Syndral creature created for HeroCraft:



Here are the progress shorts I saved out while I was rendering the creature.

 Lineart

 Basic Light

Texturizing

This process was done in Photoshop. I think the final time on this was around 7-9 hours.

Tuesday, July 23, 2013

Syndral Sketches

A couple weeks ago I finished another card illustration for HeroCraft. This monster, the Syndral, was slightly more alien and strange. The core anatomical components I had to keep in mind while designing it were it's hard top shell, a softer or jelly-like underbelly, and long tentacles. Functionally, the Syndral is docile and floats around absorbing magic from the world around it. Here is my first set of concepts:

Design 4 ended up being the best overall embodiment of the creature, as it looked the least intimidating and was generally more passive. There were a few components from 3 and 5 that we wanted to include still, enter design set number two:

I usually don't like to make such differing designs in my second round...because I should be narrowing down our options rather than making the decision process more difficult! Either way, it was narrowed down to 1 and 4 as the main source for the final design, with the included tentacles from 2.

These were all created in Sketchbook Pro 12.
Collectively these probably took around 3 hours.

Tuesday, July 2, 2013

Varg Final Illustration

Following up on the last post with the final illustration of the Varg for HeroCraft.


This piece was done in Photoshop and I'd estimate the time at around 10 hours.